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unwind 3 hours ago [-]
Wow this is really cool!
Epic to see that it has "No Man's Land" [0] and really really weird feeling to read the readme. No idea why it's listed as a "17 Bit" title though, perhaps they distributed it at some point but they certainly were not involved in creating it. Source: I wrote it. Fun times.
Fish disks were an incredible contribution to the Amiga community. The impact of a dedicated and contentious curator cannot be understated.
I think a lot of platforms today could be transformed if they had someone doing a similar contribution to Fred Fish.
I wouldn't be capable of such an effort, I think few people are, and I'm not sure if it can be done in any monetized way. The motivation has to be purely for the quality of the job.
danielheath 9 hours ago [-]
Debians apt repositories come to mind.
IronWolve 57 minutes ago [-]
When I first got my Amiga I spent all day one weekend copying PD game disks at the local computer store, Think it was like 25 cents to copy one plus price of a floppy. Good times.
andrea76 3 hours ago [-]
From webpage I read: " Search or browse games, applications, demos, graphics, music and tools from the golden age of 32-bit home computing."
But Amiga has a 16 bit CPU... or not?
doener 1 hours ago [-]
"From a developer's point of view, the 68000 provides a full suite of 32-bit operations but has a 16-bit external data bus and is implemented using a 16-bit arithmetic logic unit, so 32-bit computations are transparently handled as multiple 16-bit values at a performance cost. Also, while addresses are 32-bit, the chip is limited to 16 MB of physical memory using the lower 24 of the address bits.[35][36] The later Amiga 2500, Amiga 3000, Amiga 4000 and Amiga 1200 models use fully 32-bit, 68000-compatible processors from Motorola with improved performance and larger addressing capability."
It's a bit complicated and it depends on what exactly you're measuring. The 68000 CPU has 32-bit registers internally, the address bus is 24-bit, and the data bus is 16.
catoc 3 hours ago [-]
I think most Amiga’s had 32-bit registers, but a 16-bit bus.
(So to everything around the CPU they were 16-bit even though internally they could do 32-bit computations)
urbandw311er 10 hours ago [-]
Always fun to go and look up the very first software I sold in this archive.
aphrax 8 hours ago [-]
Don’t keep us in suspense :-)
harel 8 hours ago [-]
which was it?
romerstomer 9 hours ago [-]
First 2 games I tried it didn't have
Lotus turbo
Buggy boy
Not obscure games
whywhywhywhy 7 hours ago [-]
Appears to be Public Domain games, sort of thing you'd get on magazine disks
Dwedit 6 hours ago [-]
A magazine disk was the first time a game containing Sonic the Hedgehog was released. He was thrown into a game as an enemy character in a platformer game (Adventures Of Quik & Silva) without any regard for copyright law. This happened before the actual Genesis/Mega Drive game released.
(and no, that game is not on this site)
tiahura 9 hours ago [-]
Does anyone know of a source of the pre-release eagle demo?
Epic to see that it has "No Man's Land" [0] and really really weird feeling to read the readme. No idea why it's listed as a "17 Bit" title though, perhaps they distributed it at some point but they certainly were not involved in creating it. Source: I wrote it. Fun times.
Edit: formatting.
[0]: https://amigafreeware.downer.tech/17bit/17bit/1423
I think a lot of platforms today could be transformed if they had someone doing a similar contribution to Fred Fish.
I wouldn't be capable of such an effort, I think few people are, and I'm not sure if it can be done in any monetized way. The motivation has to be purely for the quality of the job.
But Amiga has a 16 bit CPU... or not?
https://en.wikipedia.org/wiki/Amiga
(So to everything around the CPU they were 16-bit even though internally they could do 32-bit computations)
Not obscure games
(and no, that game is not on this site)